Blizzard is looking to reinvigorate World of Warcraft Classic players who want a “fresh” experience with Season of Mastery servers. And while the game will give players a fresh version of Classic to play, it won’t be quite the same as the product released in 2019.
In addition to more challenging raid bosses and a faster leveling experience, Blizzard looks to be cracking down on higher-level players boosting lower level ones, which became a major issue in WoW Classic.

As described in a post to the World of Warcraft website, Season of Mastery servers will follow the same content phases that the original WoW Classic servers followed, only this time, the phase releases will be sped up. Blizzard sees Season of Mastery servers playing out over a 12-month timeframe, with new phases arriving every couple of months.
Now that Classic servers have moved on to a new legacy expansion of content, Blizzard announced that it will be bringing a fresh vanilla WoW server soon. But it will be more condensed with more difficult end-game content and increased quality of life.
WoW Classic Season Of Mastery content Changes:
There will be significant adjustments to enemies in Onyxia’s Lair and Molten Core:
Bosses and other creatures that are part of boss encounters have had their health increased.
Augmentations to many existing boss mechanics and new mechanics introduced to challenge players in Season of Mastery have been made.
The availability of Mining and Herbalism nodes has been significantly increased in all zones, as well as:
Max-level herbalists have a slight chance to obtain Black Lotus when looting a high-level herbalism node.
Western and Eastern Plaguelands will enjoy new spawns of Plaguebloom.
There have been adjustments and additions to Herbalism nodes in Dungeons.
There’s been an increase in the availability of certain crafting materials such as Elemental Fire, Elemental Earth, and Elemental Water.
High Elf Watchers have appeared in Ironforge and Undercity, seeking to chronicle adventurers who bear a “Soul of Iron”.
Some dungeon enemies have received slight adjustments:
Stratholme – All Undead creatures in Stratholme will now gain immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
Maraudon – Many creatures in Maraudon will gain immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
Maraudon – 30 seconds after gaining immunity to root effects, enemies gain 50% increased movement speed.
Maraudon and Stratholme – Crowd control of any type (except snares or roots) will reset the snare immunity, root immunity, and speed buffs.
Zul’Farrak – Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon.
The denizens of Blackrock Depths have grown suspicious of criminal activity and will now attempt to stash their most valuable items away if they suspect a thief in their midst.
There’s been a reduction in the cost of training riding skills and purchasing level 40 mounts.
Dire Maul will be available at the launch of Season of Mastery.
The Gordok Tribute chest in Dire Maul can no longer be looted by players not on the tap list for King Gordok himself when the encounter is defeated.
Changes made in patch 1.10 to dungeon rewards will be in place at the launch of Season of Mastery, including the availability of Idols, Librams, and Totems, and adjusted drop locations and drop rates of some items such as the Hand of Justice in Blackrock Depths.
Changes and additions made to reputation vendors and item drops in patches 1.6 through 1.11 will be in place at the launch of Season of Mastery, with a few exceptions:
Items on vendors and items associated with reputations are not accessible until a later content phase, such as the Zandalar Tribe.
The (world drop) plans for Titanic Leggings and Sageblade will be made available in a future content phase.
Summon elemental Templars and Dukes in the Twilight’s Hammer camps in Silithus to facilitate the completion of the Dungeon Set 2 questlines at the launch of Season of Mastery.
Please note that the rest of the Cenarion Hold and Silithus activities associated with Anh’Qiraj will remain unavailable until the Anh’Qiraj War Effort event kicks off later.
Level 50 class quests will be available at the launch of Season of Mastery.
The healing provided from the Diamond Flask trinket on-use effect no longer benefits from bonus +healing or spell power.
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